Victoria 2 wiki events
Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions. The education system has received an overhaul by having clergy educate people of the same religion, and each population group now has their own literacy levels. Automation of various tasks has been added, including trade and population promotion.
The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot". Victoria II contains a number of changes and improvements from its predecessor. These events and decisions can lead to the creation or disintegration of nation states. There are thousands of historical events and decisions as well. As in other Paradox titles such as Europa Universalis, historical missions called "decisions", which are micro-objectives in the larger game, have been added. There are several different population groups (or "pops"), such as aristocrats, army officers, clergy, soldiers, labourers, slaves, bureaucrats and others. Nations' populations are divided into cultures, religions, classes and occupations. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. Victoria II spans the globe from 1836 with over 200 playable nations.